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Bloodspill / HIT / SCORE

Bloodspill keeps the hit to one and lets the mode keep the score.

PREVIEW · Official Steam listing · Not played · Sources checked Oct 9, 2026. Our method.

A first-person crossbow faces a red splatter on the grass. White text reads +100 and TRIPLE KILL. A kill feed at the right edge lists soldiers.
Official Steam screenshot Image source

Bloodspill calls the combat one hit. The listing then splits what the hit is for. In deathmatch, the first player to fill the body count wins. In capture the flag, you steal the flag and score it at your own base. In conquest, you hold ground and let the points pile up. The bolt is the same. The reason to spend it is not.

A crossbow faces a red splatter on grass. The screen reads +100 and TRIPLE KILL.

The frame prints +100 and TRIPLE KILL over a burst. The listing never mentions that number. The picture does not show whether the burst was one bolt, or which mode was keeping score. Official Steam screenshot; supplied by the developer.

The page does not say a shot can be blocked. In a room this short, the decision is which score you are willing to walk toward.

Sources & context

Store page rechecked October 9. One-hit combat and the three mode rules are the listing's. The screenshot prints +100 and TRIPLE KILL over a red burst. That number is not in the listing, and the frame does not show whether the burst was one bolt or which mode was scoring it. No player reviews were used.

One mechanic, the decision it creates, and a little dry humor.