
Crack the Pack
Even a bad pull has a day job.
Duplicate cards become upgrade money. The collection starts running itself.
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One rule that caught our eye.
One question that wouldn’t leave.

Crack the Pack
Duplicate cards become upgrade money. The collection starts running itself.
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Dice Tavern
Modify your dice. Build a convincing case for pushing your luck.
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Tower Lab
Enemies have no HP. Placement matters when the map is your weapon.
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Sigilfarer
Your equipment builds your future dice rolls. That shield is a probability.
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Drunken Rogue
Evaded enemies return stronger. Tomorrow’s problem is still your problem.
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Worlds Upon The Wind
Dilemmas reshape your deck. Build something without conquering everything.
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Pight
Pistons, blocks, unlimited undo. A bad idea is cheap enough to try.
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Swarmdustry
Fireflies carry energy between spires. Watch the power grid fly past.
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