Excremental Game lets you shorten the upgrade grind without leaving achievements behind
PREVIEW · Official Steam listing, developer announcement and a selected player report · Not played · Sources checked Oct 10, 2026. Our method.

Excremental Game offers a pace switch with an explicit answer to an achievement hunter’s concern. In the Fast-Paced announcement, the developer says all achievements are available regardless of mode. Selecting less upgrade waiting is not advertised as selecting an incomplete achievement list.
The modifiers are concrete: leveling is 30% faster and upgrades cost 50% less. Those changes act on different parts of progression. They should not be combined into a claim that the whole game takes a particular fraction of its original time; the announcement supplies no measured completion comparison.
The underlying game awards points for bouncing projectiles, expands their number and behavior through upgrades, and gives permanent upgrades through its named ascension system. Cheaper purchases can bring the next changed projectile arrangement within reach sooner, while faster leveling addresses another part of the climb.
A negative English account, posted September 28 with 4,496 minutes at review, says the decisions and interactive mode felt inconsequential. The reported minutes do not establish active play or completion, and the unknown build prevents a direct mode comparison. The account still supplies a relevant distinction: accelerating purchases does not by itself prove those purchases feel meaningful.
The developer says modes can be switched from the main menu. That gives the pace a stated control beyond accepting the original active-idle blend, although the announcement does not explain every consequence for an existing save. The useful choice is how much waiting you want between changes to the system. The joke’s subject stays the same; the advertised interval between upgrades need not.
Sources & context
The Fast-Paced announcement supplies exact mode modifiers and achievement eligibility. It does not establish overall completion time, measured enjoyment or how switching affects an existing save. The selected negative account was read in full; recommendation, review-time minutes and unknown-build limits are retained. No prevalence or current-mode outcome is inferred.
- Official Steam description Checked Oct 9, 2026
- Developer announcement Checked Oct 10, 2026
- Selected negative player report Checked Oct 10, 2026
One mechanic, the decision it creates, and a little dry humor.