Ultrapool turns extra score into the money for your next set of balls
PREVIEW · Official App Store listing · Not played · Sources checked Oct 9, 2026. Our method.

Ultrapool puts a shopping consequence behind a good pool score. Its official description says pocketing balls earns score, and extra score earns money you can spend at the bar to buy or improve your set. A round is also part of assembling what you will play with afterward.
The advertised balls can change the shot’s possibilities: a ghost ball reappears on the table, while a bomb reacts to being bumped too much. These are developer examples, not demonstrated combinations. They show why buying a ball can concern its behavior rather than just adding another scoring object.
The loop ties execution to preparation without telling us a universal purchase order. If you enjoy a strong shot because it opens a different kind of next shot, investigate the surplus-score economy. Getting through the round and developing the collection are connected by what remains above the required score.
Sources & context
The official description supports the score-to-money loop and named example balls. It gives no conversion rate or exact trigger for every effect. No score threshold, purchase value or shot outcome was tested.
- Official App Store listing Checked Oct 9, 2026
One mechanic, the decision it creates, and a little dry humor.