DELAY / REORDER
Ex Sanguis
Ex Sanguis gives you three ways to interfere with who acts next
PREVIEW · Official Steam listing · Not played · Sources checked Oct 9, 2026. Our method.

Ex Sanguis offers more than waiting for the next unit’s turn. Its official description names Timeline Effects that speed up, delay or swap time positions, changing the order in which combat proceeds. The sequence itself is something you can interfere with.
Those operations present different kinds of intervention. Advancing a position brings it earlier; delaying moves it later; a swap exchanges positions. That distinction gives a player a useful question before asking only how much damage an action deals: whose opportunity to act needs to change? The description supplies the operations, although it does not identify a particular skill’s targets or cost.
Space remains another stated part of the fight. Knock-backs, forced facings and flanking bonuses concern where a combatant is and which way it faces. Changing turn order concerns when an action can happen. The interesting promise is being asked to read both relationships, rather than assuming that a better position automatically arrives at the useful moment.
No named combination or guaranteed interruption follows from this material. Those would require the actual ability rules. What Ex Sanguis does establish is a precise attraction for a tactics player: an approaching turn can be a problem to rearrange, and advancing, delaying and swapping are separate tools to investigate.
Sources & context
The official description names three order-changing operations but no specific ability, charge cost or legal-target rule. The article distinguishes those operations without inventing an executable combo or its outcome.
- Official Steam description Checked Oct 9, 2026
One mechanic, the decision it creates, and a little dry humor.

