MOBILE / GOOGLE PLAY
Inua - A Story in Ice and Time
Inua gives an idea somewhere else to go
PREVIEW · Official Google Play description · Not played · Sources checked Oct 9, 2026. Our method.

Inua: A Story in Ice and Time asks you to find something less tangible than a key. The official description says you search for ideas and instill them in characters’ minds. Moving among scenes and eras supplies new ideas that influence those characters.
That makes discovery relevant beyond the scene where it happens. Taïna is a present-day reporter; Peter belongs to a 1950s expedition; Simon is a sailor on the nineteenth-century Franklin expedition. The developer connects their stories through interaction with the past that changes the present. These are the game’s fictional relationships, not a historical claim about time travel.
The description supplies no particular idea or solved obstacle, so it cannot support a walkthrough. It does establish a different way to approach a point-and-click problem: look for what a character could come to think, as well as what an environment contains. Inua earns a closer look if discovering an idea—and considering whose mind it could change—is more appealing than simply finding another object to carry.
Sources & context
The Android description establishes idea discovery and influence across eras, but gives no named idea, solution or exact transfer rule. The game’s supernatural fiction is not treated as evidence about the actual Franklin expedition or Inuit beliefs.
- Official Google Play listing Checked Oct 9, 2026
One mechanic, the decision it creates, and a little dry humor.
