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MARK / SHEATHE

SURA: Shattered Star

SURA: Shattered Star saves the finishing attack for the moment you sheath the sword

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PREVIEW

PREVIEW · Official Steam listing · Not played · Sources checked Oct 9, 2026. Our method.

SURA: Shattered Star logo beside a black-haired illustrated character holding a sword
Official Steam promotional artwork Image source

Sheathing the sword is an attack in SURA: Shattered Star. The official description asks you to move between enemies, mark them with slashes and then sheath to release a finishing strike. Movement and marking prepare an action whose trigger is putting the blade away.

That separates reaching another target from deciding to finish the sequence. The listing does not state how long marks last, how many targets can be marked or whether movement protects Sura from harm, so it cannot support a particular optimal chain. The supported decision is when to release the advertised finisher after making those marks.

The scope of the release is unusually explicit. The developer calls it a free proof of concept produced in approximately two months at KRAFTON Jungle Game Lab, intended to demonstrate combat, movement, visuals and narrative potential. That is a useful reason to investigate it as a showcase of this interaction, rather than assume the space-opera synopsis promises a completed long campaign. The sword sequence is the concrete idea to try to understand: travel, mark, then choose the moment to sheath.

Sources & context

The official description establishes marking followed by a sheathing finisher. It does not supply mark duration, target limits, invulnerability or exact damage. The developer describes this release as a free proof of concept rather than a full-scale commercial production.

One mechanic, the decision it creates, and a little dry humor.

Our coverage of SURA: Shattered Star

SURA: Shattered Star saves the finishing attack for the moment you sheath the swordPREVIEW

Another interesting decision.

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