EXPLORE YOUR WAY

THE CATALOGUE / 408 GAMES

Follow your curiosity.

Small games. Strange little rules.
Plenty of reasons to look closer.

DreamEcho artwork with illustrated characters and the English and Chinese titles
193

RECORD / REBUILD

DreamEcho

The developer says recording dreams produces Memories that solidify selected Concepts for the next venture. The persistent layer is advertised as a way to bring parts of a modular build back sooner.

Tower Realm title against armored figures and a red sky
194

CALCULATE / ASSIST

Tower Realm

Fixed maps and enemy statistics make Tower Realm’s routes calculable, according to the developer. A Green Key adds resources for an easier attempt; each tower is advertised as solvable without it.

Car Wash Simulator artwork showing a red car being covered in foam
195

CLEAN / OPTIMIZE

Car Wash Simulator

The developer says completing tutorials unlocks timed cleaning challenges with cash multipliers and bonus tips. A relaxed wash and a timed job therefore ask different things of the cleaning routine.

Touch of Madness artwork with two outlined figures, one holding a pistol
196

SWITCH / RECOGNIZE

Touch of Madness

Neo’s sections focus on firearm combat; Lavina’s focus on exploration and hiding. The developer also describes revisiting some environments in different realities, giving a shared place different demands.

Knytt Classic artwork showing a small pink character below a purple flying saucer
197

EXPLORE / REMIX

Knytt Classic

The base journey asks you to find crashed ship parts across a maze-like planet. Separate bonus modes include a newly made UltraTough mode and two harder remixes, so the port’s challenge options are not all one route home.

Dark Succubus artwork showing a woman in black beside the title in a red-lit room
198

COLLECT / EVADE

Dark Succubus

The developer describes collecting shards while avoiding a pursuer through movement or designated dodge points. Repeated captures end the game, so a route must account for more than the next collectible.

UNHUMAN title beside a green pixel-art face
199

RAID / SPECIFY

UNHUMAN

Raid modules craft random affixes, while Codes let you select the affix, according to the developer. Those two crafting inputs offer different control over a weapon whose heat, jams and recoil still matter.

Paper2Galgame title against a library and an illustrated character on a screen
200

SELECT / GENERATE

Paper2Galgame

The developer limits each AI generation to an approximately five-to-ten-minute episode and advises splitting long texts by chapter or topic. A large upload is explicitly not a way to obtain a longer story.

Apocalypse: The Last RV title above a warmly lit vehicle in an icy landscape
201

STOCK / SUPPORT

Apocalypse: The Last RV

The developer places seven days of earning, buying and stockpiling before the disaster. Supplies then support an RV with storage, production and crew jobs, so preparation begins before the survival crisis.

Human Farm: Investigation artwork with two illustrated women raising their fists around the title
203

UNLOCK / COMPLETE

Human Farm : Investigation :

The adult RPG’s developer describes a mechanism that unlocks erotic scenes while explicitly leaving different endings locked. Scene access is therefore not advertised as a substitute for story completion.

Marie’s Adventure artwork showing a smiling illustrated character in a cow-patterned hat beside the 18+ title
204

PROGRESS / SELECT

Marie's Adventure

The adult RPG’s developer says giving birth strengthens Marie and her allies, while scene presentation changes with pregnancy. Content settings and party progression therefore address different parts of the same fantasy.