
PREPARE / SELL
Night Rolls Cozy Store
Prepare sushi by placing ingredients yourself, then sell it before it expires. Customer reviews can identify missing products and reputation unlocks more stock, while a bad night has no bankruptcy screen.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

PREPARE / SELL
Prepare sushi by placing ingredients yourself, then sell it before it expires. Customer reviews can identify missing products and reputation unlocks more stock, while a bad night has no bankruptcy screen.

SET UP / ADVANCE
Franchise setup offers NFL-style and tier-style leagues, with a dynamic tiered structure that includes promotion and relegation. The choice concerns how seasons move clubs through the league.

CHOOSE / CHARACTERIZE
Three paths gradually change Ashe’s personality and unlock exclusive dialogue. Relationships are advertised as nonexclusive and interconnected, so personality direction and relationship selection are distinct.

RESHAPE / RIDE
Edit the ocean-bottom contours alongside wave height, period and frequency, then ride with different boards or bodysurf. The break is something you can change rather than only select.

SCOUT / PERSUADE
You initially see your own leagues; sending scouts abroad or travelling yourself expands the player search. Recruitment then takes weeks rather than an instant signature.

CLIMB / EVADE
Leggy can spin climbable webs and Bug can fly. These movement perks sit inside arenas whose walls, ceilings, ladders and chains are part of surviving the horde.

RECORD / IMITATE
Each round starts with a recorded animal noise used by the NPC crowd. The hidden player must reproduce it live, while proximity-based sound gives hunters a way to hear differences.

DRAW / PUSH
Multiple paths can satisfy the Nonogram clues, but the drawn route must also form a solvable Sokoban puzzle. You confirm it by pushing every box to its goal.

EVADE / UNFREEZE
The game’s Freeze Tag kills the group if everyone freezes. Friends can unfreeze one another, putting rescue alongside the absurd journey to school.

WALK / NOTICE
Walk left along the same route as its scenery, people and sky change over successive days. The developer places a single final hand-taking choice at the end of the chapters.

BRAWL / PRIORITIZE
Death Battle rewards the last surviving bug, while Coin Battle rewards the richest. The same local brawl also offers bugs with escape, trapping and rolling attacks.

INSPECT / RELOAD
The developer removes HUD ammunition counters and asks you to check magazines manually. Reloading is described as a sequence of deliberate steps, making ammunition information part of the weapon interaction.