
PREVIEW / SELECT
Idle Demon Lord
Tier previews display enemy stats and expected rewards. A combat simulation also returns a win rate and estimated kill-turn range based on current power, giving the selection an explicit forecast.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

PREVIEW / SELECT
Tier previews display enemy stats and expected rewards. A combat simulation also returns a win rate and estimated kill-turn range based on current power, giving the selection an explicit forecast.

INVESTIGATE / REROUTE
Explore and investigate before the iceberg impact, then face rising water, tilted decks and blocked routes. Familiar space is advertised to change as the fictional survival phase develops.

ANSWER / ADVANCE
Some obstacle sections present maths or general-knowledge questions. A wrong answer closes the path, putting a knowledge check inside the physical race and brawl.

MIX / STEER
Five friends drive toward a mountain summit while mixing and throwing drinks. The official short description says greater drunkenness makes driving harder.

IMITATE / HIDE
Animal players must imitate their assigned species into a microphone. Missing a sound-pressure moment brings buzzing flies that make their location easier for hunters to spot.

SORT / TARGET
The topmost held product tells the shelf highlighter, matching-product highlighter and auto-collector what to target. A sorting tool changes the organization of the products in your hand.

CARE / SELL
Petting, feeding and cleaning make Minsgons happier and raise their sale value, according to the developer. Training and evolution also increase value, while the shop lets you set a price or keep a creature.

FUEL / EXPLORE
An active generator restores faith and slightly tames monsters, but blocks paths containing valuable loot. Spellcasting consumes the same faith the light helps restore.

CONTRACT / PRODUCE
Demonic contracts can change recipes or turn excess iron ore into a gem during a 30-minute debt-repayment run. The developer says the shift resets everything except what you learned.

SALVAGE / DEPLOY
The developer’s current Early Access account distinguishes narrative missions with limited weapon options from a progression campaign that accepts gathered equipment. Salvage and fabrication feed the arsenal used for later deployments.

BUILD / DEFINE
Checkpoints can divide a track, while multiple start and finish lines can be placed where you choose. Building a marble course includes defining the race through it.

COORDINATE / PROTECT
One player controls Lefty and Righty simultaneously with separate hands. Hurt either character and the other feels it too; both need to reach the goal before the time limit.