
CHOOSE / ENDURE
Our Wonderland
The developer says choices affect Iggy’s peril and the final relationship outcome across a five-arc horror visual novel. Censored Mode pixelates gore in illustrations rather than promising a different underlying story.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

CHOOSE / ENDURE
The developer says choices affect Iggy’s peril and the final relationship outcome across a five-arc horror visual novel. Censored Mode pixelates gore in illustrations rather than promising a different underlying story.

MATCH / LEAD
The developer says attribute-matching cards make characters act, and removing a Cursed Sword grants a selected member another attribute plus leader eligibility. The party’s card connections can change during progression.

LISTEN / DUEL
The developer separates proximity voice chat between two saloons and pairs players from opposite sides for simultaneous shoot-or-pacify duels. Moving changes the conversation you can hear before the next commitment.

APPROACH / ROLL
The developer offers fighting, negotiation and evasion while warning that a single dice roll can kill the solo traveler. Choosing an approach is different from controlling its result.

COLLECT / ESCAPE
The developer says every bonus must be collected before the exit opens, while wall or obstacle contact destroys the car and restarts the attempt. Reaching the door is not enough to end the arena.

DIVIDE / STEER
The developer describes simultaneous control of two cars through obstacle courses. Completing the driving task means keeping both vehicles safe rather than focusing on one successful line.
MOBILE / APP STORE
Ants remove exposed blocks matching their color. Your hauling order affects which parts of the pixel grid can be cleared.

MOBILE / APP STORE
The running game ties appearance and life progression to coin types, quantities and Choice-button decisions. Its music example is a chance, not a guaranteed career.

MOBILE / APP STORE
The official auto-stashing guide treats unidentified wands as potential hazards. Convenience is conditional on what the character knows.

MOBILE / APP STORE
Deeper rooms offer bigger loot, while returning banks the haul. The offered reward is meaningful because continuing can lose what you already hold.

MOBILE / APP STORE
Unit cards create fully controllable battlefield pieces. Deck selection supplies a unit, and battlefield control supplies another decision.

MOBILE / APP STORE
Pocketing balls scores points; extra score earns money to buy or improve balls. A successful round helps shape the equipment for a later one.