EXPLORE YOUR WAY

THE CATALOGUE / 408 GAMES

Follow your curiosity.

Small games. Strange little rules.
Plenty of reasons to look closer.

Tidy Up: Spaceship title above shelves and books scattered on the floor.
278

CARRY / FLOAT

Tidy Up: Spaceship

The developer offers normal gravity or Zero-G, where books float, with larger carry stacks, reach and guided throws among the powerups. Mode choice changes how the objects occupy the cleanup space.

Lazy Kickers title above a pixel-art soccer field with players and coins.
279

GROW / SCORE

Lazy Kickers

The developer describes plant-grown balls feeding goals for coins, while overtaking rival teams’ net worth awards Match Points for upgrades. The score and the rival comparison belong to different progression loops.

Neko Station promotional illustration of a cat conductor in a carriage of cats.
280

DECORATE / TRAVEL

Neko Station

The developer says cats have different furniture preferences and that stations also affect which cats appear. Decorating the train and choosing its next stop are two inputs into the passenger collection.

Carpet Cleaning Simulator title above cleaning tools and a blue carpet.
281

CLEAN / PRESERVE

Carpet Cleaning Simulator

The developer distinguishes persistent upgrades from run-based boosts lost when a meteor resets time. Cleaning also earns through washing away foam, linking preparation for the reset to the full cleaning process.

Artesnaut promotional illustration of an ornate book with a quill and inkwell.
282

EXPLORE / READ

Artesnaut

The developer says dungeon progress unlocks story pages, and reading those pages unlocks new dungeons. Automatic combat therefore sits inside a loop that still asks the player to return to the text.

AeroBird title made from folded-looking colored letters on a dark background.
283

ROTATE / LAND

AeroBird

The developer advertises unlimited time per level alongside mid-air backflips, rotation control and increasingly wide gaps. The challenge is framed around the jump rather than a countdown to complete the course.

Insanio title over a top-down landscape of islands and water.
284

PREPARE / COMMIT

INSANIO

The developer says combat becomes hands-off after deployment, lost equipment can be retrieved and fallen pilots are permanent losses. Selecting the deployment area commits both a machine and the person whose traits guide it.

Step Lightly title spelled with toy letter blocks on a dark wooden floor.
285

REARRANGE / SNEAK

Step Lightly

The developer says pushing and pulling boxes creates paths and reaches higher spaces, while quiet movement avoids alerting the parents. The household is both a platforming space to rearrange and a place to pass through carefully.

GEL RUN logo in blue and orange against a dark background.
286

RESHAPE / PASS

GEL RUN

The developer describes making the jelly runner taller, flatter, thinner or wider to pass obstacles. Getting through the course depends on adapting the body as well as steering it.

Mothkeep title surrounded by illustrated moths and green woodland plants.
287

ATTRACT / DOCUMENT

Mothkeep

The developer says flowers, sweets and other placed items attract moths, while shop hints indicate where they prefer to appear. Completing the journal involves preparing the search as well as spotting its subject.

Sex Shop Simulator: Sinful Girls promotional art with a reclining woman and a neon shop sign.
288

STOCK / REPUTATION

Sex Shop Simulator: Sinful Girls

The developer says popularity changes NPC attitudes and opens special interactions, while quests build particular characters’ trust. Expanding the adult shop and gaining social access are related ambitions with different advertised gates.