Animal players must imitate their assigned species into a microphone. Missing a sound-pressure moment brings buzzing flies that make their location easier for hunters to spot.
The topmost held product tells the shelf highlighter, matching-product highlighter and auto-collector what to target. A sorting tool changes the organization of the products in your hand.
Petting, feeding and cleaning make Minsgons happier and raise their sale value, according to the developer. Training and evolution also increase value, while the shop lets you set a price or keep a creature.
An active generator restores faith and slightly tames monsters, but blocks paths containing valuable loot. Spellcasting consumes the same faith the light helps restore.
Demonic contracts can change recipes or turn excess iron ore into a gem during a 30-minute debt-repayment run. The developer says the shift resets everything except what you learned.
The developer’s current Early Access account distinguishes narrative missions with limited weapon options from a progression campaign that accepts gathered equipment. Salvage and fabrication feed the arsenal used for later deployments.
Checkpoints can divide a track, while multiple start and finish lines can be placed where you choose. Building a marble course includes defining the race through it.
One player controls Lefty and Righty simultaneously with separate hands. Hurt either character and the other feels it too; both need to reach the goal before the time limit.
Choose neural-network inputs and vehicle controls, then mix reward functions to shape the behavior selected across generations. A fast racer, cautious driver and drift car are presented as different training goals.
Unlocked puzzle classes change the rules applied to an unchanged layout. The developer names German Whisperer and Region Sum Ambassador as two perspectives that can reinterpret a room.
The developer describes a simulated order book in which a price changes only through a matched trade. Leveraged positions also face forced liquidation when equity falls below a specified line.
Food fuels buildings, and stockpiles increase their cycle speed. Production builds the ark while Inspiration hires crew, giving stored food a role beyond future consumption.