
FIND / GATHER / PLACE
Wand & Order: Tidy up the magic shop!
Three cleaning spells automate different tasks: highlight a set, gather nearby matching objects, or place held items. The next upgrade depends on which task is slowing you down.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

FIND / GATHER / PLACE
Three cleaning spells automate different tasks: highlight a set, gather nearby matching objects, or place held items. The next upgrade depends on which task is slowing you down.

ANSWER / RETURN
Answers affect later dialogue and culminate in an alignment. The conversation is part of the result, not just a questionnaire on the way to it.

ROUTE / ESCALATE
Arcade Mode lets you choose a route, but its Danger Level carries between scenarios and even runs. A new attempt is not advertised as a clean difficulty reset.

CRAFT / TRADE
The primary material determines crafted equipment quality. Player stalls give surplus materials another use instead of making every drop a personal upgrade.

GRADE / SHIP
Sales districts differ in demand, grade requirements, costs and deadlines. Factory output must match a destination rather than merely fill a train.

STAGGER / EXECUTE
An empty posture bar opens a seven-second Execution window. Creating the opening and pressing R to use it are separate steps.

CHOOSE / CLEAN
Small cleaning contracts are quicker; larger islands offer bigger rewards. With no timers advertised, choosing job size concerns commitment rather than beating a countdown.

COMPUTE / COOL
Advanced machines share computing capacity, while the computers supplying it consume power and emit heat. Expanding one limit creates work elsewhere in the factory.

LISTEN / REPAIR
The listing describes parts wearing with use and often giving an audible warning. Maintenance becomes a question of noticing a fault as well as buying a replacement.

ASSIGN / RECOVER
Peoplesprouts automate farming, retail and manufacturing, but overwork affects their Sanity. Growing a workforce does not remove the need to care for it.

DESIGN / DEPLOY
You can design drones and deploy them from hangars, alongside building the carrier itself. A drone swarm is another construction task rather than just a stock weapon.

SPOT / RECRUIT
Recruitment requires resources arranged like the pattern on the card. Drawing a unit and being able to recruit it are different conditions.