
ASSIGN / EQUIP
XenoHaven
Familiars can work at the base and be developed for a fighting squad. Recruitment therefore opens a question about what kind of help your settlement needs.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

ASSIGN / EQUIP
Familiars can work at the base and be developed for a fighting squad. Recruitment therefore opens a question about what kind of help your settlement needs.

COMBINE / HOLD
You manage one tower, combine elemental abilities and survive until the boss. The build replaces the usual decision about where to place another tower.

BREAK / EXPLORE
Otto can break obstacles with a rock and improve swimming, jumping, climbing and gliding. A blocked route asks you to distinguish a tool problem from a movement problem.

PROGRAM / POWER
Visual production programs can react to stocks and synchronize parallel paths. Their electricity demand makes “automate it” a design question with a running cost.

SURVIVE / STEAL
Classic modes combine staying alive with taking points from opponents. Survival Teams removes offensive stealing, changing which risks advance the team.

RECORD / RETURN
The developer says K9 logs discoveries and retains certain puzzle solutions. The important qualifier is which solutions survive—not a promise that nothing needs repeating.

COMPARE / APPROVE
Clients may describe a target without knowing its identity. As guild receptionist, you cross-check the description against loot, bestiaries, maps and licenses.

FIND / RETURN
The developer describes finding scattered records and returning them to Lucy to advance the story. Exploration takes place under the authority of the android controlling the ship.

LOCK / CLICK
Transparent areas already pass clicks through. Lock extends that behavior to the whole character, separating keeping a companion visible from having her catch your input.

CHAIN / RECOVER
Chaining moves and evading attacks builds HYPE, which the developer links to score, combat healing and additional music layers. Maintaining a combo has more than one payoff.

PLANT / LEAVE
The desktop garden advertises snail-assisted watering and no timers or fail state. The interesting question is how much tending remains yours after that help arrives.

ATTRACT / CONTAIN
Hype accelerates progression, while more visitors bring both money and chaos. Growing the bar also gives your hired cleaners and bouncers more to handle.