
Sigilfarer
In Sigilfarer, your equipment changes your dice.
The listing connects weapons, shields and armor to die faces. Equipping a party also shapes its possible actions.
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One rule that caught our eye.
One question that wouldn’t leave.

Sigilfarer
The listing connects weapons, shields and armor to die faces. Equipping a party also shapes its possible actions.
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Drunken Rogue
Evasion can get you past a fight while making a later floor harder. Escape has a future owner: you.
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Worlds Upon The Wind
Preserve violent artwork or destroy it? The listing connects settlement dilemmas to the cards available later.
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Pight
Pistons push and pull blocks to light a puzzle. Pight pairs learning without tutorials with reversible moves.
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Swarmdustry
Fireflies carry energy through spires. The network’s moving traffic raises a question about reading a living factory.
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