EXPLORE YOUR WAY

THE CATALOGUE / 408 GAMES

Follow your curiosity.

Small games. Strange little rules.
Plenty of reasons to look closer.

Catto Pew Pew promotional illustration with blue cats and weapons.
229

MOVE / COMPETE

Catto Pew Pew!

The developer advertises crossplay between VR and flatscreen, with arm-driven parkour in VR’s Monke Mode. Sharing an arena is therefore not a promise that both players use the same movement input.

Ritter and Rotwein promotional illustration of an armored knight holding a sword.
230

HEAL / BALANCE

Ritter & Rotwein

The developer says drinking wine heals the ragdoll knight while imposing a temporary stability penalty. Recovery can therefore complicate the physical control needed to survive the next part of a level.

Mad Merchant promotional art with a locomotive traveling at night.
231

MONITOR / AIM

Mad Merchant

The developer describes turrets that target drones automatically and can also be controlled directly. The choice concerns where to put attention while the train’s wagons require monitoring.

Wiseman: No More Breakups promotional art with two characters and a train carriage.
232

TIME / RESTART

Wiseman: No More Breakups

Four timed buttons turn into attacks, while missed windows hurt August. The developer says sufficient misses reset every boss and train car without checkpoints, making order selection part of one continuous attempt.

Dominion of the Forgotten promotional art with a winged central figure and other characters.
234

EXTRACT / SELECT

Dominion Of The Forgotten

The developer distinguishes in-run Equipment from Relics preserved outside individual runs. Before an expedition, players select from the collected Relics to shape starting advantages.

Subway Builder title beside three colored transit lines.
235

SCHEDULE / COMPARE

Subway Builder

The developer’s simulation document evaluates departures within a thirty-minute window and gives an example of choosing a later express over an earlier local. A route’s timetable matters alongside its line on the map.

Uptime title over dark server racks.
236

ACCEPT / SUPPORT

Uptime: A Cloud Provider Sim

The official opening guide compares Harold’s Blog, needing one small VM for a $50 signup bonus, with Henderson Insurance, needing two larger VMs for $200. The first customer choice asks what the installed hardware can support.

Toy Keeper promotional art with two toy figures wearing hats.
237

SORT / SELECT

Toy Keeper

The developer describes a wandering baby that sometimes creates extra disorder and can be disabled in settings. The sorting job therefore offers an explicit choice about keeping that recurring distraction.

walk promotional illustration of two sneakers above a tiled path.
238

NOTICE / UNLOCK

walk

The developer describes coffee stops and stairs as interactive mini-scenes. Playing them earns points used to unlock more scenes, making the collection’s progression a return to ordinary actions rather than a larger adventure map.

Fogpiercer promotional illustration of a train and armed characters.
239

POSITION / CHAIN

Fogpiercer

The developer gives one shot two described uses: push a vehicle into the train’s path, or destroy a leading vehicle so its wreck tumbles into those behind. Card order and vehicle position shape the advertised chain reaction.

Vanya Online promotional art with a dark-haired character beside the title.
240

CHOOSE / INHABIT

Vanya Online - Idle MMORPG

The Steam listing distinguishes PvP and Non-PvP worlds, while the developer site says markets and rankings are separate by world. Choosing a world therefore selects both combat exposure and an economic community.