
MOVE / COMPETE
Catto Pew Pew!
The developer advertises crossplay between VR and flatscreen, with arm-driven parkour in VR’s Monke Mode. Sharing an arena is therefore not a promise that both players use the same movement input.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

MOVE / COMPETE
The developer advertises crossplay between VR and flatscreen, with arm-driven parkour in VR’s Monke Mode. Sharing an arena is therefore not a promise that both players use the same movement input.

HEAL / BALANCE
The developer says drinking wine heals the ragdoll knight while imposing a temporary stability penalty. Recovery can therefore complicate the physical control needed to survive the next part of a level.

MONITOR / AIM
The developer describes turrets that target drones automatically and can also be controlled directly. The choice concerns where to put attention while the train’s wagons require monitoring.

TIME / RESTART
Four timed buttons turn into attacks, while missed windows hurt August. The developer says sufficient misses reset every boss and train car without checkpoints, making order selection part of one continuous attempt.

ORDER / USE
The developer says food and coffee beans do not stay fresh indefinitely. Planning stock for a rush therefore includes both avoiding a late delivery and avoiding more inventory than the cafe can use.

EXTRACT / SELECT
The developer distinguishes in-run Equipment from Relics preserved outside individual runs. Before an expedition, players select from the collected Relics to shape starting advantages.

SCHEDULE / COMPARE
The developer’s simulation document evaluates departures within a thirty-minute window and gives an example of choosing a later express over an earlier local. A route’s timetable matters alongside its line on the map.

ACCEPT / SUPPORT
The official opening guide compares Harold’s Blog, needing one small VM for a $50 signup bonus, with Henderson Insurance, needing two larger VMs for $200. The first customer choice asks what the installed hardware can support.

SORT / SELECT
The developer describes a wandering baby that sometimes creates extra disorder and can be disabled in settings. The sorting job therefore offers an explicit choice about keeping that recurring distraction.

NOTICE / UNLOCK
The developer describes coffee stops and stairs as interactive mini-scenes. Playing them earns points used to unlock more scenes, making the collection’s progression a return to ordinary actions rather than a larger adventure map.

POSITION / CHAIN
The developer gives one shot two described uses: push a vehicle into the train’s path, or destroy a leading vehicle so its wreck tumbles into those behind. Card order and vehicle position shape the advertised chain reaction.

CHOOSE / INHABIT
The Steam listing distinguishes PvP and Non-PvP worlds, while the developer site says markets and rankings are separate by world. Choosing a world therefore selects both combat exposure and an economic community.