EXPLORE YOUR WAY

THE CATALOGUE / 408 GAMES

Follow your curiosity.

Small games. Strange little rules.
Plenty of reasons to look closer.

CD Market promotional pixel art of a person browsing shelves of records.
241

DELEGATE / APPROVE

CD Market - Music Label Sim

The developer describes release executives who arrange demos, recordings, singles and draft releases, then wait for final approval. Delegating the work leaves a decision about when the label actually puts the music out.

SIGILLVM: RESONANCE promotional illustration of a seated character holding a small creature.
242

INVESTIGATE / DECLINE

SIGILLVM: RESONANCE

Three romantic interests are offered alongside the option to leave them alone and deal with Asra’s problems. The investigation’s invitation does not require treating every potential relationship as an objective.

君临传奇之风起云涌 promotional art of an armored warrior holding a flaming weapon.
243

EQUIP / ENTER

君临传奇之风起云涌

The Chinese official listing describes the Tiangang set as weaker in raw attributes than the strongest equipment but equipped with underworld resistance. The advertised gear comparison depends on where the character will fight.

Qianli promotional illustration of a character holding a yellow parasol.
244

PLACE / TRANSFORM

Qianli: The Vastscape Scroll

The developer gives concrete tile interactions: a path reaching water becomes a dock, while a trail near a famed peak reveals temple gates. Placement can change what the scene contains, beyond adding another tile.

It’s Chopping Time title beside a small tornado and cursor.
245

HOVER / REDIRECT

It's Chopping Time!

Trees are chopped by hovering, and nature powers activate by hovering their appearing points of interest. The input asks where to put the cursor rather than how fast to keep clicking.

Our Brief Eternity promotional illustration of two characters against a starry sky.
247

STAY / CHANGE

Our Brief Eternity

The official synopsis asks whether Lin Xiaocou will accept eternal life or cherish a finite present with a vampire and a witch. The attraction is the unequal lifespans behind the household’s ordinary routines.

FixForce promotional illustration of small robots among rocky platforms.
248

RECOVER / REATTACH

FixForce

The developer says a fall or water can detach a robot’s head. Teammates can recover it and attach it to another body, while the stranded head can scoot to make the rescue easier.

MoeArmy vs SuArmy promotional illustration of two armies facing each other.
249

SPREAD / STACK

MoeArmy vs SuArmy

Buildings automatically deploy troops, while stacking identical buildings upgrades their star level. Choosing more production positions and choosing a stronger producer are different uses of the construction grid.

Welcome to the Game III promotional art with a green-lit person beside the title.
250

BLOCK / EARN

Welcome to the Game III

The developer says successful counter-hacks earn DOS Coin, while firewall upgrades block intrusions but remove that income. Security changes which interruptions can pay rather than only how often they arrive.

Tung Tung Tung Survival promotional art with a wooden figure in a forest.
251

SEARCH / REVEAL

Tung Tung Tung Survival

The developer links scavenging aids to detection: noise, light and movement must be managed while gathering boat parts. The equipment that helps search the island is advertised as part of the pursuer’s information.

Heave Ho 2 promotional illustration of colorful characters around a large red title.
252

GRIP / RELEASE

Heave Ho 2

The developer describes players grabbing one another by the hand or head to form a swinging chain. Crossing a gap is a question of shared grip and release, with online as well as local play advertised.