EXPLORE YOUR WAY

THE CATALOGUE / 408 GAMES

Follow your curiosity.

Small games. Strange little rules.
Plenty of reasons to look closer.

Looking For Fael promotional illustration with a shadowed figure and shelves in an apartment.
253

PLAY / OPEN

Looking For Fael

The developer says Game Leaf mini-games unlock new areas in the apartment maze. The handheld is therefore a progression tool inside the larger search for the missing roommate.

Moss: The Forgotten Relic promotional art with Quill facing a forest path.
254

GUIDE / COOPERATE

Moss: The Forgotten Relic

Polyarc’s September 3 update assigns one local player Quill’s platforming and combat, while the other moves obstacles and helps as the Reader. The roles give two people different ways to solve the same path.

7 Days To Think About It promotional illustration of a figure surrounded by household objects.
255

NOTICE / REMEMBER

7 Days To Think About It

The developer describes randomized furniture that players must memorize before answering a yes-or-no question. The horror premise gives noticing the home’s contents a concrete task.

Frostrain 2 promotional art with a locomotive traveling through snow.
256

ARRANGE / UNLOCK

Frostrain 2

The developer says runs award Purple Coins that unlock new artifacts. A train’s immediate Happiness-generating arrangement and the later expansion of available synergies are separate layers of preparation.

The Hidden Scrolls promotional illustration of a long-haired figure with a hat and weapon.
257

PREPARE / ENDURE

The Hidden Scrolls

The developer says retainers can grow bolder under pressure or break down and flee, while fallen characters face permanent death. Preparing the expedition includes morale as well as equipment.

Flirting Goddesses by AFK promotional art of a woman wearing glasses beside the title.
258

WAIT / PERFORM

Flirting Goddesses by AFK

The developer advertises rewards every three minutes of AFK play, with karaoke challenges as another source of energy used for character unlocks. The two activities offer different ways to approach the unlock resource.

Shellshock promotional art of an empty trench under a gray sky.
259

NOTICE / REPORT

Shellshock

The official rules send players left for an anomaly and right for no change. Either missing a change or reporting one that is absent resets the trench count, making restraint part of observation.

Wabisabi SushiDerby promotional pixel art of sushi racing beneath a bright sky.
261

BOOST / PRESERVE

Wabisabi SushiDerby

The developer says cheering boosts racing sushi and can avoid chopsticks, but winning can require spending that opportunity to pass rivals. Topping skills and freshness add different constraints before the next race.

Cozy Grove: Camp Spirit promotional illustration of characters around the title in a forest.
262

RETURN / CONTINUE

Cozy Grove: Camp Spirit

Real-world time organizes Camp Spirit’s daily quests, while optional activities continue afterward. Selected Steam reports complicate that rhythm: one appreciates doing a little each day, while another describes controller and placement problems interrupting it.

Full Stride promotional art of jockeys racing horses on a track.
263

PACE / MOVE

Full Stride

The developer links the final stretch to earlier riding decisions, with running style, distance aptitude, stamina and sprint ability shaping when to move. The rider’s job is advertised as pacing as well as speed.

Backpack Dungeon title on a hanging sign in a stone dungeon.
264

ARRANGE / LINK

Backpack Dungeon

The developer says item effects depend on trigger-point direction and positional links, so moving equipment can change activation frequency and routes. A packed bag is also a circuit to arrange.

Idyll Isle promotional pixel art of an island and buildings beneath the title.
265

EQUIP / ENABLE

Idyll Isle

The developer distinguishes tool upgrades by their effects: a sickle harvests faster, a rod lands bigger catches and a hammer breaks tougher ore. Automation still leaves decisions about what work the team can perform.