EXPLORE YOUR WAY

THE CATALOGUE / 408 GAMES

Follow your curiosity.

Small games. Strange little rules.
Plenty of reasons to look closer.

DEATHLOOP 4 YOU promotional art with a character looking toward the viewer.
266

REPEAT / RECONSIDER

DEATHLOOP 4 YOU

The developer frames Hayato’s Return by Death around repeated experiments, including fleeing, hiding and fighting back. The loop is advertised as a way to reconsider a response, while its item-retention rules remain unstated.

Garisani Detective Agency promotional illustration of a man beside a ghostly figure.
267

GATHER / SHARE

Garisani Detective Agency

One player investigates as a human and the other explores as a ghost. The developer says they receive different evidence and use a case board to share it, while the built-in co-op mode does not support voice chat.

Stackflow title surrounded by colorful patterned blocks.
268

PLACE / RETAIN

Stackflow

The developer describes Stone exploding into points and indestructible Obsidian supplying permanent multipliers. A special block can therefore reward resolution or remain as part of the run’s arrangement.

Cultivation Idle promotional art of a robed figure above a cloudy mountain landscape.
269

GROW / ALLOCATE

Cultivation Idle

The developer connects homegrown spirit herbs to elixirs and mined mystic iron to flying swords, while explicitly warning that idle growth does not mean fully automatic progression. Resource planning remains an active task.

Chest Buster title in colorful pixel art surrounded by bright fragments.
270

BREAK / EMPOWER

Chest Buster

The developer says players hit treasure chests rather than enemies, and dropped items immediately supply combat power without inventory management. Permanent weapon upgrades survive a fall, while completed missions can remove an enemy permanently.

Goal Idle promotional art of white figures kicking soccer balls.
271

SCORE / RESET

Goal Idle

The developer says prestige resets the run and grants permanent upgrades, while helpers automate scoring. The reset asks whether to leave the current scoring setup for benefits that extend beyond it.

BUNKER: Red Flag title with figures wearing protective suits.
272

DEFER / REVEAL

BUNKER: RED FLAG

The developer allows a first-round vote to skip elimination, but says two players must leave in the following round. Hidden traits still affect the final survival calculation, so staying at the table is not itself victory.

Little Incrementisle title over a pixel-art forest clearing.
273

CARRY / ADAPT

Little Incrementisle

The developer says prestige talents follow the player between islands, while each destination changes production, costs and waiting through modifiers. Keeping an upgrade does not mean repeating the same colony conditions.

Flux Empyrean title over a dark landscape with a bright yellow celestial body.
274

OBSERVE / NAVIGATE

Flux Empyrean

The developer advertises sailing by constellations, a journal for discoveries and no waypoints or skill trees. Finding a route is framed around learning the world rather than unlocking a marker.

The Sweet Spot promotional art of a woman holding a pink ice cream.
275

SERVE / SELECT

The Sweet Spot

The developer describes Endless Mode with a delivery deadline and Relax Mode as the same format without that timer. The ice-cream task offers a specific choice about time pressure alongside its horror story.

Goblin Attack pixel art with goblins beneath a wooden tower.
276

AIM / MAINTAIN

Goblin Attack

The developer says missed goblins reset the speed buff, while stealth goblins can also steal gold if they pass. Maintaining the journey’s pace asks for attention even when a miss is not lethal.

Zombie City Together promotional art of armed blocky characters in a ruined city.
277

DISMEMBER / REASSESS

Zombie City Together

The developer describes leg dismemberment leaving a zombie crawling toward the player. A visible change in movement is therefore not the same as removing the threat.