
MOBILE / GOOGLE PLAY
Void: Roguelite loot grind
The developer says sacrificing a hero grants shards for prestige perks that remain across every new hero. The current character and lasting benefit are different things.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

MOBILE / GOOGLE PLAY
The developer says sacrificing a hero grants shards for prestige perks that remain across every new hero. The current character and lasting benefit are different things.

MOBILE / GOOGLE PLAY
The official premise brings Misuzu, her mother and her future daughter together at the same age. This visual novel explicitly has no choices or branching paths.

HUNT / ATTRACT
The developer’s October 8 Patch 1.2 says hunting adds Suspicion and Infamy. High Suspicion makes arrest or being caught feeding riskier and raises the difficulty of random encounters during city travel.

INSPECT / QUALIFY
The developer advertises inspection of individual organs in this violent physics sandbox, then acknowledges an incorrect BPM display in a September 25 announcement. The diagnostic view and a dependable number are different promises.

ADMIT / IDENTIFY
The adult identification sim advertises examinations to expose disguised witches. Two selected positive reports describe a timing problem: admission happens at night, while the checks come the following day.

FLY / HIDE
The developer’s build 107 adds hiding under mushrooms. In a cave with flight, tumbling and spiders, landing can offer cover as well as end a flight.

BANK / SORT
Patch 1.0.7 makes the skill screen skippable and stores ability points for later. Its museum helpers can be left unused, separating earned progress from accepting assistance.

FAIL / RETRY
The developer says Patch 1.2 adds Level 7 checkpoints, skips boss introductions on retries and preserves completed conversations. Repeating the fight need not mean repeating its whole approach.

FINISH / PRESTIGE
The release announcement unlocks prestige after buying every meeple, but says prestige is unnecessary for all achievements. A reset offers further upgrades rather than a compulsory achievement lap.

ASSIGN / REDISTRIBUTE
Patch 1.0.03 adds assigning and removing multiple Pibs at a building. Production can keep running while the workforce becomes a group you redistribute rather than a series of individual clicks.

MERGE / DISCOVER
The October 2 update adds a secret beehive combination and bees that can collect clouds. A merge result can become part of the garden’s activity rather than only its appearance.

BUY / STAFF
Update 1.1.0 says buying the saloon unlocks optional night shifts, and enabling them doubles workers’ wages. Owning the building and choosing the recurring expense are separate decisions.