
GRAB / DISCARD
I AM YOUR BEAST VR
The developer describes grabbing enemy weapons, throwing them when dry and catching the next. Running out is part of a handoff, rather than the end of the advertised sequence.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

GRAB / DISCARD
The developer describes grabbing enemy weapons, throwing them when dry and catching the next. Running out is part of a handoff, rather than the end of the advertised sequence.

DEFEAT / UNLOCK
Defeating rival Rogues unlocks their cars, while each run offers modifier cards. Vehicle collection and the current run’s build develop through different routes.

SHELTER / RAID
The official premise confines surface expeditions to night while daytime patrols force shelter. Planning a raid includes deciding what to prepare between outings.

BUDGET / MAINTAIN
Business tasks and relationship activities sit inside a day divided into two periods with action points. Choosing an activity also concerns the time available for the pool.

MODEL / INSPECT
The developer says ULTRA handles head-on axisymmetric impacts, while the analytic core alone declares the outcome. The display and verdict have different jobs.

CRAFT / CHOOSE
Story, Relaxed and Endless modes frame pot-soil-seed-water orders differently. Endless explicitly adds a clock and leaderboard.

FIND / SORT
The store lists search and highlighting upgrades. An October 6 negative review reported only walking and carrying skills; the current-build difference remains unresolved.

SORT / UPGRADE
Correct product placement earns reputation that buys cleanup skills. The market is the place to restore rather than an operating business to manage.

EQUIP / ORIENT
The official description offers turret combinations but warns about firing arcs. A weapon choice also deserves a question about what it can face.

POSITION / BALANCE
Dual-stick grinds and cess slides map each controller stick to a foot. Earlier challenges remain replayable as you learn the mapping.

EXTRACT / PREPARE
Survival brings loot back to the hideout; scanning items adds them to a fabricator that can print equipment for another outing.

GENERATE / REVISE
Development tools generate streets, parcels and buildings that can still be changed afterward. The developer explicitly describes a map sandbox without a simulated economy or population.