
INTERPRET / MIX
Mixed Spirits: Bartender
Customers can ask through taste hints rather than a named menu drink. The developer says better matches earn bigger tips, with hidden recipes available through experimentation.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

INTERPRET / MIX
Customers can ask through taste hints rather than a named menu drink. The developer says better matches earn bigger tips, with hidden recipes available through experimentation.

TIME / ALLOCATE
Hovering the cursor collects fish on the beat, while tools can receive extra power. The developer separates collection timing from equipment allocation.

INPUT / RESET
The developer says keystrokes, clicks and button presses feed the desktop sausage. Progress can then be partly reset for permanent multipliers.

NOTICE / SUSPECT
The developer says everyone except the protagonist and her companions appears as a silhouette. That visual treatment identifies a broad group, rather than one killer.

PROGRAM / SUSTAIN
Visual programs gather and craft supplies, while robots need fuel and the base needs heat. Automating production also has to account for what sustains the workforce.

COUNT / PRIORITIZE
The developer describes insects strengthening and accelerating one another through chemical signals. More enemies can change the danger of each individual.

IDENTIFY / SERVE
You serve animal customers and identify disguised humans, but wrong decisions can cause financial loss and chaos. Shooting on suspicion is not advertised as cost-free.

READ / ROUTE
Parcel labels identify their destination, but oversized parcels go to different racks. Wrong guesses have no punishment, while the shift report records first-try sorting and distance walked.

APPRAISE / CASH OUT
The developer offers selling a partly examined stone or cutting further. One October reviewer says processing was too profitable to make selling raw stones worthwhile, qualifying the advertised tradeoff.

REMEMBER / COMPARE
Each level starts stable before possible changes. One to four players compare observations through voice or text, then decide whether the timeline is safe or should be purged.

PLACE / SEQUENCE
Tracks have a limited number of gate slots, and the developer explicitly asks players to optimize their combo order. Choosing gates also means arranging their sequence.

CARRY / RESTRAIN
The crew builds unstable bridges to carry a struggling bag up a skyscraper. Handling the bag roughly makes it more aggressive, and it can break structures or push workers off ledges.