
REWARD / SELECT
AI Learns To Drive
Choose neural-network inputs and vehicle controls, then mix reward functions to shape the behavior selected across generations. A fast racer, cautious driver and drift car are presented as different training goals.
THE CATALOGUE / 408 GAMES
Small games. Strange little rules.
Plenty of reasons to look closer.

REWARD / SELECT
Choose neural-network inputs and vehicle controls, then mix reward functions to shape the behavior selected across generations. A fast racer, cautious driver and drift car are presented as different training goals.

REVISIT / REINTERPRET
Unlocked puzzle classes change the rules applied to an unchanged layout. The developer names German Whisperer and Region Sum Ambassador as two perspectives that can reinterpret a room.

ORDER / MATCH
The developer describes a simulated order book in which a price changes only through a matched trade. Leveraged positions also face forced liquidation when equity falls below a specified line.

STOCKPILE / PRODUCE
Food fuels buildings, and stockpiles increase their cycle speed. Production builds the ark while Inspiration hires crew, giving stored food a role beyond future consumption.

PLACE / ROTATE
Rotate a barrier to guide balls toward the void, then spend round earnings on balls, pins, workers and upgrades. Placing pins sets up a run; rotating the barrier intervenes during it.

OBSERVE / COMMUNICATE
Only ghosts can read the demon’s true name; the living must spell it back. Two dated player accounts show why learning the communication channel matters as much as having the answer.

BOUNCE / PRODUCE
Objects grow or activate when struck by a ball. Structures alter the board, while advertised interventions include switching off gravity and duplicating balls.

INFLUENCE / TRADE
Favorable stories, triggered events and attacks on companies are advertised ways to influence sentiment. The official site confirms that assets, headlines and events are simulated inside the game.

UNLOCK / REASSESS
Boards are randomly generated while upgrades persist. The advertised effects include an atomic-bomb peg that hits everything, alongside specialized balls and board gadgets.

AIM / SQUEEZE
Launch a blob softly to place it without disturbing the stack, or hard to push others and squeeze through a gap. The official site describes both approaches to its soft-body merge puzzle.

SACRIFICE / SUMMON
Every lost unit adds to the blood pool, whether friendly or hostile. Blood funds spells and summons, and the developer explicitly offers sacrificing your own soldiers when the arena runs dry.

READ / QUESTION
The developer gives its isolated protagonist mind-reading and the ability to cause fatal harm through it, then explicitly questions that use of power. Its fictional perspective is hostile, not a neutral description of the people around him.