EXPLORE YOUR WAY

THE CATALOGUE / 408 GAMES

Follow your curiosity.

Small games. Strange little rules.
Plenty of reasons to look closer.

AI Learns To Drive logo beside miniature racing cars on a curved road
157

REWARD / SELECT

AI Learns To Drive

Choose neural-network inputs and vehicle controls, then mix reward functions to shape the behavior selected across generations. A fast racer, cautious driver and drift car are presented as different training goals.

Gold Sudoku Mansion logo and a small numbered-grid emblem on dark blue graph paper
158

REVISIT / REINTERPRET

Sudoku Mansion

Unlocked puzzle classes change the rules applied to an unchanged layout. The developer names German Whisperer and Region Sum Ambassador as two perspectives that can reinterpret a room.

MarginCall logo over a green world map and a candlestick chart
159

ORDER / MATCH

MarginCall

The developer describes a simulated order book in which a price changes only through a matched trade. Leveraged positions also face forced liquidation when equity falls below a specified line.

Exark logo with illustrated fantasy crew and a large firearm
160

STOCKPILE / PRODUCE

Exark

Food fuels buildings, and stockpiles increase their cycle speed. Production builds the ark while Inspiration hires crew, giving stored food a role beyond future consumption.

Void Pachinko logo with a hard-hatted figure watching a burning village
161

PLACE / ROTATE

Void Pachinko

Rotate a barrier to guide balls toward the void, then spend round earnings on balls, pins, workers and upgrades. Placing pins sets up a run; rotating the barrier intervenes during it.

WE ARE SO DEAD logo over two figures and a planchette on a lettered seance board
162

OBSERVE / COMMUNICATE

WE ARE SO DEAD

Only ghosts can read the demon’s true name; the living must spell it back. Two dated player accounts show why learning the communication channel matters as much as having the answer.

Pachinko Farm logo over a bright collage of produce, a cart and a metal ball
163

BOUNCE / PRODUCE

Pachinko Farm

Objects grow or activate when struck by a ball. Structures alter the board, while advertised interventions include switching off gravity and duplicating balls.

FinSim logo with two suited figures against green and red candlesticks
164

INFLUENCE / TRADE

FinSim

Favorable stories, triggered events and attacks on companies are advertised ways to influence sentiment. The official site confirms that assets, headlines and events are simulated inside the game.

Multicolored Pegfinity logo surrounded by stylized pegs and gadgets
165

UNLOCK / REASSESS

Pegfinity

Boards are randomly generated while upgrades persist. The advertised effects include an atomic-bomb peg that hits everything, alongside specialized balls and board gadgets.

White sobosuba logo surrounded by colorful irregular blobs on black
166

AIM / SQUEEZE

sobosuba

Launch a blob softly to place it without disturbing the stack, or hard to push others and squeeze through a gap. The official site describes both approaches to its soft-body merge puzzle.

Flowers and Deities logo between two armored reptilian figures
167

SACRIFICE / SUMMON

Flowers and Deities

Every lost unit adds to the blood pool, whether friendly or hostile. Blood funds spells and summons, and the developer explicitly offers sacrificing your own soldiers when the arena runs dry.

Sister Other Paranoia logo beside a silver-haired illustrated character, a hand and a handheld console
168

READ / QUESTION

Sister Other Paranoia

The developer gives its isolated protagonist mind-reading and the ability to cause fatal harm through it, then explicitly questions that use of power. Its fictional perspective is hostile, not a neutral description of the people around him.