A released level update describes water continuing to rise as you progress through The Flooded Rooms. Its second new level begins fully submerged and asks you to find air pockets.
The developer’s Fast-Paced mode levels 30% faster and halves upgrade prices. It can be selected from the main menu, and the developer says achievements remain available in either mode.
Version 1.4 says reformists leaving the SPD form or join the Social-Republican Party. Internal disagreement can change who competes outside the party, rather than only adjust an internal meter.
The developer adds several ways to sort cookies and construction parts, but two selected reports disagree with what the game accepts as correct. The appeal depends on enjoying its categories as well as making your own neat piles.
The released Challenge Mode offers three random passive upgrades every two floors, with escalating reroll costs. Every ten floors, gold can instead recruit a random character from the Blacksmith.
Update 1.1 adds individual toggles for automatic abilities such as drones, dynamite and worms. Disabled abilities stop firing, and the game remembers your choices.
Daily Supplies counts matching boxes at End Day, with a partly used box still counting as one. It also sells nonmatching nonempty boxes in an active supply area, making the list a storage rule as well as an order.
Update 2.1 lets dead players who have become fish spit water every three seconds to push enemies. A death can change a teammate’s job without immediately ending their contribution.
One player praises employee automation; another reports obstructive late-game pop-ups. Delegating an action and clearing the screen are separate concerns.
One reviewer welcomes TOEM 2’s new tools; another wants them to keep changing exploration beyond their home areas. Freshness and reuse are different attractions.